

this is great, but one problem i've noticed with this emulator is that the emulation seems a bit worse than with lr-bluemsx. I tried one of the other emulators listed on the retropie msx page - lr-fmsx - and this one does allow you to set keyboard keys as controls via the RGUI if you set the User 1:Device Type to Joystick + Emulated Keyboard then you have options in each field like function keys ( F1, F2, etc.) and Spacebar, etc. and it looks like the choices for each field are geared towards colecovision (the options are like 1 / coleco but.1, 2 / coleco but.2, etc., and no keyboard keys).
#Adjust bluemsx retroarch core options how to
Unfortunately, i don't see how to choose any other keyboard keys other then the ones listed above ( Key: in each parenthetical). (the Custom RetroArch Override mentioned in my initial post also works but this has the added effect of swapping the a and b buttons in the RGUI as well.) This makes it easy to swap the a and b buttons. In the RGUI for lr-bluemsx, it is possible to reconfigure the gamepad buttons but some of them aren't clearly labeled here's how it corresponds for me:ī button (down) 0 (N/A), (Key: z) = BĪuto: 6 (N/A), (Key: rshift) = SelectĪuto: 7 (N/A), (Key: enter) = StartĪ button (right) 1 (N/A), (Key: x) = A This would probably work for swapping a and b in the msx emulator but something else i was hoping to do was map a keyboard key to the start button that corresponds with pausing the game. would i try inserting these lines with swapped a and b values?: input_player1_b_btn = 2 #include "/opt/retropie/configs/all/retroarch.cfg"īut in my /opt/retropie/configs/all/retroarch.cfg, i don't see anything specific to msx, and i don't know the syntax to use to remap the a and b buttons in the /opt/retropie/configs/msx/retroarch.cfg file. Input_remapping_directory = "/opt/retropie/configs/msx/"

can i remap the a and b buttons through Core Input Remapping for lr-bluemsx, and if so, how?Īnother option i explored is a Custom RetroArch Override i opened this file in a text editor: /opt/retropie/configs/msx/retroarch.cfg and i see: # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line the User 1 Device Type is set to RetroPad, but i don't see fields for user1 a and b buttons - instead there are fields like Auto: 1 (N/A), (Key: z) (which is set to 2 / coleco but.2) and Auto: 3 (N/A), (Key:a) (which is set to 3 / coleco 2). i invoked the RGUI (select + x), went into Quick Menu - Controls, but couldn't find the user1 a and b buttons (i'd like to swap these inputs). I tried Core Input Remapping first but couldn't figure it out. The retropie msx page ( ) states that lr-bluemsx utilizes RetroArch configurations and links to the RetroArch Configuration page for more information on custom controls: (I'm using RetroPie 4.2 built from pre-made SD Image on RetroPie website running on a Pi Zero W) I've been messing around with msx games recently using lr-bluemsx and it's a pretty fun system, but i was hoping to adjust the controls to my liking.
